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Hey Guys!

I am going to use this Wiki page to put up homebrewed stats for races you would like to play that are not in the book!

For Ian:

CATHAR

Wound Threshold: 10+Brawn

Strain Threshold: 10+Willpower

Starting XP: 100 XP

Special Abilities: Cathar begin the game with one rank in either Athletics or Stealth. They still may not train Athletics or Stealth about rank 2 during character creation.

Claws: When a Cathar make Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3.

Characteristic Rating

Brawn 2 Cunning 2

Presence 2 Agility 3

Intellect 1 Willpower 2

CHISS

Species Abilities

Wound Threshold: 10+Brawn
Strain Threshold: 12+Willpower

Starting Experience: 100 points

Special Abilities: Chiss begin the game with one rank in either Leadership or Vigilance. They still may not train that skill above rank 2 during character creation.

Characteristic Rating

Brawn 1
Cunning 3
Presence 2
Agility 2
Intelligence 2
Willpower 2

ZABRAK

Species Abilities

Wound Threshold: 11+Brawn
Strain Threshold: 11+Willpower

Starting Experience: 100 points

Special Abilities: Zabraks begin the game with one rank in either Perception or Vigilance. They still may not train that skill above rank 2 during character creation.

Characteristic Rating

Brawn 2
Cunning 2
Presence 2
Agility 2
Intelligence 2
Willpower 2

Zabraks have pretty much been described as “humans that are a bit tougher and a bit more perceptive,” so I think the Human baseline for starting characteristics works well. The increase in Wound & Strain Threshold fits the “tougher” part, and the skill choice handles the “perceptive.”

HERGLIC

Though massive in size, the Herglic are truly the gentle giants of the galaxy. Gregarious and honest to a fault, they ply the space lanes as traders, making them common sites all over the galaxy. Usually the first to offer help to someone that needs it, the Herglic do not like to be taken advantage of and will go to great lengths to get justice when they are wronged, something that more than one con men has learned the hard way, as the Herglic’s natural size makes them ferocious fighters, and sturdy combatants.

The Herglic are natural risk-takers. Unfortunately for them, this attitude to seek constantly seek the next thrill can become addictive, especially concerning gambling and other games of chance. They start and can’t stop until they’ve lost everything.

Species Abilities

Wound Threshold: 14+Brawn

Strain Threshold: 9+Willpower

Starting Experience: 90 XP

Special Ability: Herglic begin the game with one rank in Charm. They still may not train Charm above rank 2 during character creation.

Characteristic Rating

Brawn 3 Cunning 2

Presence 2 Agility 1

Intellect 2 Willpower 1

NOGHRI

Brawn 2
Cunning 2
Presence 1
Agility 3
Intellect 2
Willpower 2

Species abilities:
Wound threshold: 11+Brawn
Strain threshold: 11+Brawn
Starting XP: 90
Special abilities:
Claws and Fangs: The Noghri have sharp claws and fangs. When dealing unarmed/brawling damage, they add +1 and has a Crit rating of 3.
Accute senses: The Noghri have a complex array of sensory organs. To this end Noghri add a boost die to surveillance and perception checks.
Size: Most Noghri have a silhouette of 0.

NAUTOLAN

Nautolans are a humanoid amphibious species native to the planet Glee Anselm. They are commonly distinguished by their numerous head tresses on the back of their skull. These head tresses enhance their sense of smell as well as their ability to sense pheromones. They possess the ability to breath underwater as well as excellent swimming skills and the ability to see well in low light. Their skin tones are commonly a range of green, blue, or brown and they have dark eyes.

Little is known about society on Glee Anselm, although their distinctive music is valued throughout the galaxy. Nautolan’s in the greater galaxy have been found in all ranges of the social structure, from common criminals, to ordinary citizens and even members of the Jedi Order.

Species Abilities

Wound Threshold: 10 + Brawn

Strain Threshold 10 + Willpower

Starting Experience: 100 XP

Special Abilities: Nautolans begin the game with one rank in any career skill. They still may not train that career skill above rank 2 during character creation.

Aquatic: Nautolans can breath underwater

Head Tresses: Nautolans add one boost die to any Perception checks made where smell might be a factor. Nautolans may add a setback die to any opposed roll made against them involving pheromones.

Characteristics

Brawn 2
Presence 2
Intellect 2
Cunning 2
Agility 2
Willpower 2

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